Health Informatics (eHealth) is a transformational force in health around the world, and relies increasingly on new kinds of knowledge required by all of the health professions as well as on a specialised professional workforce. Students who complete the Health Informatics major will be able to integrate and apply the fundamentals of information and communication technology, information science, computer science and knowledge management to formulate and solve problems in healthcare, biomedical research and public health. There is no other major in the Bachelor of Biomedicine which covers these areas. The current major in Informatics from the Bachelor of Science does not cover this specific area related to health care or biomedical research informatics.

Core skills and knowledge will be developed in: information management and systems principles and practices; information technology concepts and applications; health systems structure and organization; health and biomedical information attributes and standards; and health and biomedical informatics methods, systems, and strategies. 

Careers

This major will open up pathways for students to work effectively with ehealth and biomedical informatics in future health profession careers. Alternatively, students may choose to pursue accredited specialist careers as health informaticians in healthcare, industry, government and research settings, following relevant work experience and certification exams.

Some students may opt to pursue postgraduate study in the Master of Information Technology (Health) or PhD programs. 

Subjects you could take in this major

  • Health and biomedical informatics is the body of knowledge that concerns the acquisition, storage, retrieval and use of information in, about and for human health, and the design and management of related information systems to advance the understanding and practice of healthcare, public health and biomedical research.


    In recent years the collection, storage and usage of electronic health (ehealth) and biomedical data has exponentially grown. Increases in the complexity and comprehensiveness of health and biomedical information systems have driven growth in demand for a specialised workforce.


    Careers in health informatics and ehealth could involve developing systems, analysing data, conducting research and applying health information systems in clinical practice, biomedical research, public health as well as in the ehealth sector of IT industry.


    This kind of work involves a specialist workforce and is also of importance to health professionals (nurses, doctors, allied health, pharmacy, public health, etc), health managers and policy makers.


    This subject introduces the field of health and biomedical informatics and provides students with the basic knowledge and skills to pursue professional certification as a health informatician.

  • AIMS

    This subject is the capstone project for the Informatics major and the Computing and Software Systems major in the BSc. Students will work on a real life problem in a small team, supervised by a member of staff. Each team will analyse the information needs of users and develop working computational solutions. Students are expected to apply sound principles studied over the course of their degree to the formulation and solution of their problem.

    INDICATIVE CONTENT

    Students will work in teams to analyse, design, implement and test a non-trivial IT system. A key part of the project is for students to develop and manage a project in order to deliver a quality IT product. Workshops will explore the application of theory to the project and include selected topics drawn from: ethics, project management, design frameworks, testing, technical reviews, and product evaluation.

  • Aims

    How do you design information and communication technologies that are useful, usable and satisfying? Usability Engineering addresses this question. Usability is now a vital part of the IT industry for both work and leisure. We can see usability (or the lack of it) in the design of tablets, aircraft cockpits, business software, car navigation devices, and many other technologies.

    In this subject students will learn concepts and techniques integral to creating usable systems. These include: contextual analysis of human activities; principles for designing usable human computer interactions; styles of user interfaces; and methods to evaluate the usability of new designs. Students will also learn relevant theories underpinning these techniques including aspects of human cognition and the theory of natural design.

    Indicative Content

    • Theoretical foundations of Usability Engineering
    • Understanding User Requirements
    • Expert based evaluations (e.g. Cognitive Walkthroughs and Heuristic Evaluation)
    • User based evaluations
    • Prototyping (high fidelity and low fidelity)
    • Analysis of Usability data
    • Visual Design
    • Social Computing.
  • Aims

    The Web has radically changed society, politics, science, business and the way people work. This subject introduces the concepts, technologies and standards underpinning the World Wide web and its applications. You will learn to apply tools and techniques required to model, design and develop applications for the web that can run on one or more platforms. Topics covered include the infrastructure of the web; the architecture of web applications; data representation and structure of the web; modeling and development processes for Web applications; security and social aspects of the Web. This subject assumes background programming skills and the basics of algorithmic thinking. These skills are combined with incremental and iterative development to develop functional and creative web applications that can support specific requirements or aspects of human work or social behaviour.

    Indicative Content

    Fundamental aspects of the Web: client server model, modelling of web applications (modelling data, content, functional aspects and navigation), incremental and iterative design and development of web applications, usability aspects and testing of web applications, and web application security.

    Examples of Web applications that students develop are:

    • A location-aware application for finding recommended restaurants nearby
    • A social app for hosting and developing HTML5 games
    • An application that lets users upload photos of themselves to see what they’d look like with different hairstyles

Entry requirements for the Bachelor of Biomedicine

Clearly-in Rank 2017
96.80 Guide only

The Clearly-in Rank is the lowest score at which students were granted entry in 2017. i

The Clearly-in Rank should be used as a guide for entry. It is not set in advance and may vary from year to year. The Clearly-in Rank is determined by the number of places available, the number of applicants listing the course as a preference and the academic achievement of those applicants.

Access Melbourne 2017
95.00 Guaranteed entry

Access Melbourne allows you to be considered below the Clearly-in Rank. Guaranteed entry is available to eligible students from a rural area or disadvantaged financial background. i

Access Melbourne can help you gain a place in a course, even if your ATAR is below the Clearly-in Rank. Eligible students must apply through Access Melbourne and meet prerequisites.

Find out more about Access Melbourne

Minimum ATAR 2018
96.00 Guide only i

You must achieve the minimum ATAR (if indicated) to be considered for entry to this degree. The Clearly-in Rank may be above the Minimum ATAR, depending on the demand for the course and the number of places available.

Prerequisites

Units 3 & 4: A study score of at least 25 in English/English Language/Literature or at least 30 in EAL, and at least 25 in Chemistry and in Mathematical Methods (CAS) or Specialist Mathematics.